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arXiv:2508.06348cs.AI

AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games

Mille Mei Zhen Loo, Gert Luzkov, Paolo Burelli

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Abstract

Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with evolving cheating methods without imposing invasive measures on users' systems. This paper presents AntiCheatPT\_256, a transformer-based machine learning model designed to detect cheating behaviour in Counter-Strike 2 using gameplay data. To support this, we introduce and publicly release CS2CD: A labelled dataset of 795 matches. Using this dataset, 90,707 context windows were created and subsequently augmented to address class imbalance. The transformer model, trained on these windows, achieved an accuracy of 89.17\% and an AUC of 93.36\% on an unaugmented test set. This approach emphasizes reproducibility and real-world applicability, offering a robust baseline for future research in data-driven cheat detection.

arXiv comments
Journal reference
DOI
doi:10.1109/CoG64752.2025.11114092
Subjects
cs.AIArtificial Intelligence

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    • Same. I write cheats for CS2 for my own amusement and it's 100% detectable by replay analysis. If I'm reacting to information that I shouldn't have at a rate much much greater than the general population, then I'm not psychic, I'm just cheating. This is also true for aiming…

      throwing_awayView on HNParent context

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