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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2508.06348/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2508.06348/feed.xml" rel="self" type="application/rss+xml" /><item><title>AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games — mentioned by throwing_away</title><link>https://news.ycombinator.com/item?id=48814700</link><guid isPermaLink="false">urn:hackerpapers:mention:2508.06348:48814700</guid><pubDate>Tue, 07 Jul 2026 07:29:07 GMT</pubDate><description>&lt;p&gt;Same. I write cheats for CS2 for my own amusement and it&amp;#x27;s 100% detectable by replay analysis. If I&amp;#x27;m reacting to information that I shouldn&amp;#x27;t have at a rate much much greater than the general population, then I&amp;#x27;m not psychic, I&amp;#x27;m just cheating. This is also true for aiming, spray control, etc. All current cs2 cheaters are producing a very large and detectable audit trail of very suspicious plays in game, even if they think they&amp;#x27;re being sneaky. The resolution of the data looks like keeping track of your location and where you&amp;#x27;re aiming about every 15ms. Here&amp;#x27;s some recent research that&amp;#x27;s…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2508.06348/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item></channel></rss>
