HackerPapers

arXiv:2112.09127cs.CV

ICON: Implicit Clothed humans Obtained from Normals

Yuliang Xiu, Jinlong Yang, Dimitrios Tzionas, Michael J. Black

HN submission. Found in a submission link or body. Submitters do not count as commenters in the main ranking; a submission is not an endorsement.

Abstract

Current methods for learning realistic and animatable 3D clothed avatars need either posed 3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn an avatar from only 2D images of people in unconstrained poses. Given a set of images, our method estimates a detailed 3D surface from each image and then combines these into an animatable avatar. Implicit functions are well suited to the first task, as they can capture details like hair and clothes. Current methods, however, are not robust to varied human poses and often produce 3D surfaces with broken or disembodied limbs, missing details, or non-human shapes. The problem is that these methods use global feature encoders that are sensitive to global pose. To address this, we propose ICON ("Implicit Clothed humans Obtained from Normals"), which, instead, uses local features. ICON has two main modules, both of which exploit the SMPL(-X) body model. First, ICON infers detailed clothed-human normals (front/back) conditioned on the SMPL(-X) normals. Second, a visibility-aware implicit surface regressor produces an iso-surface of a human occupancy field. Importantly, at inference time, a feedback loop alternates between refining the SMPL(-X) mesh using the inferred clothed normals and then refining the normals. Given multiple reconstructed frames of a subject in varied poses, we use SCANimate to produce an animatable avatar from them. Evaluation on the AGORA and CAPE datasets shows that ICON outperforms the state of the art in reconstruction, even with heavily limited training data. Additionally, it is much more robust to out-of-distribution samples, e.g., in-the-wild poses/images and out-of-frame cropping. ICON takes a step towards robust 3D clothed human reconstruction from in-the-wild images. This enables creating avatars directly from video with personalized and natural pose-dependent cloth deformation.

arXiv comments
Project page: https://icon.is.tue.mpg.de/. Accepted by CVPR 2022
Journal reference
DOI
Subjects
cs.CVComputer Vision and Pattern Recognition cs.AIArtificial Intelligence cs.GRGraphics

On Hacker News

No comments linking this paper were found in the collected sources. Found in 1 HN submission from Feb 2022 to Feb 2022. Open submission discussions.

Comments linking this paper, per year.

Discussed in comments0 threads

No comments linking this paper were found in the collected sources. Open submission discussions.

Submitted to Hacker News

  • Show HN: ICON-3D Avatar Creator from 2D Pixels

    Realistic virtual humans will play a central role in mixed and augmented reality, forming a critical foundation for the Metaverse and supporting remote presence, collaboration, education, and entertainment. To enable this, new tools are needed to easily create large-scale 3D virtual humans that can be readily animated. However, current methods need either posed 3D scans captured by expensive scanning equipment or 2D images with carefully controlled user poses. Both of them can't scale up…

Connected through shared HN threads, not inferred similarity or a recommendation.