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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>ICON: Implicit Clothed humans Obtained from Normals · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2112.09127/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2112.09127/feed.xml" rel="self" type="application/rss+xml" /><item><title>ICON: Implicit Clothed humans Obtained from Normals — HN submission</title><link>https://news.ycombinator.com/item?id=30401161</link><guid isPermaLink="false">urn:hackerpapers:submission:2112.09127:30401161</guid><pubDate>Sat, 19 Feb 2022 22:32:52 GMT</pubDate><description>&lt;p&gt;Show HN: ICON-3D Avatar Creator from 2D Pixels&lt;/p&gt;&lt;p&gt;Realistic virtual humans will play a central role in mixed and augmented reality, forming a critical foundation for the Metaverse and supporting remote presence, collaboration, education, and entertainment. To enable this, new tools are needed to easily create large-scale 3D virtual humans that can be readily animated. However, current methods need either posed 3D scans captured by expensive scanning equipment or 2D images with carefully controlled user poses. Both of them can&amp;#x27;t scale up easily. ICON (&amp;quot;Implicit Clothed humans Obtained from Normals&amp;quot;) takes a step towards robust 3D clothed…&lt;/p&gt;&lt;p&gt;31 points; 0 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/2112.09127/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.CV</category></item></channel></rss>
