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arXiv:2111.00210cs.LG

Mastering Atari Games with Limited Data

Weirui Ye, Shaohuai Liu, Thanard Kurutach, Pieter Abbeel, Yang Gao

Abstract

Reinforcement learning has achieved great success in many applications. However, sample efficiency remains a key challenge, with prominent methods requiring millions (or even billions) of environment steps to train. Recently, there has been significant progress in sample efficient image-based RL algorithms; however, consistent human-level performance on the Atari game benchmark remains an elusive goal. We propose a sample efficient model-based visual RL algorithm built on MuZero, which we name EfficientZero. Our method achieves 194.3% mean human performance and 109.0% median performance on the Atari 100k benchmark with only two hours of real-time game experience and outperforms the state SAC in some tasks on the DMControl 100k benchmark. This is the first time an algorithm achieves super-human performance on Atari games with such little data. EfficientZero's performance is also close to DQN's performance at 200 million frames while we consume 500 times less data. EfficientZero's low sample complexity and high performance can bring RL closer to real-world applicability. We implement our algorithm in an easy-to-understand manner and it is available at https://github.com/YeWR/EfficientZero. We hope it will accelerate the research of MCTS-based RL algorithms in the wider community.

arXiv comments
Published at NeurIPS 2021; Homepage: https://yewr.github.io/projects/efficientzero/
Journal reference
DOI
Subjects
cs.LGMachine Learning cs.AIArtificial Intelligence cs.CVComputer Vision and Pattern Recognition cs.RORobotics

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Linked by 2 identifiable commenters in 3 comments across 3 threads, from Dec 2021 to Aug 2022. Found in 2 HN submissions from Nov 2021 to Nov 2021. Open submission discussions.

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Discussed in comments3 threads

    • Have you heard about EfficientZero? This is the first algorithm that achieved super-human performance on Atari 100k actions benchmark. EfficientZero's performance is also close to DQN's performance at 200 million frames while we consume 500 times less data. DQN was published in…

      IsinlorView on HNParent context

    • Roughly half/half, skewed more towards improvements in algorithms. Measuring the Algorithmic Efficiency of Neural Networks: https://arxiv.org/abs/2005.04305 In this work, we argue that algorithmic progress has an aspect that is both straightforward to measure and interesting…

      IsinlorView on HNParent context

    • I don't believe so, as it's more about competitive games and about incomplete information. They did release Agent 57 last year, and that got better than human results on all Atari games (though still not sample efficiently). More recently there was EfficientZero, an extension to…

      andreykView on HNParent context

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