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arXiv:2007.13544cs.GT

Combining Deep Reinforcement Learning and Search for Imperfect-Information Games

Noam Brown, Anton Bakhtin, Adam Lerer, Qucheng Gong

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Abstract

The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and perfect-information games, best exemplified by AlphaZero. However, prior algorithms of this form cannot cope with imperfect-information games. This paper presents ReBeL, a general framework for self-play reinforcement learning and search that provably converges to a Nash equilibrium in any two-player zero-sum game. In the simpler setting of perfect-information games, ReBeL reduces to an algorithm similar to AlphaZero. Results in two different imperfect-information games show ReBeL converges to an approximate Nash equilibrium. We also show ReBeL achieves superhuman performance in heads-up no-limit Texas hold'em poker, while using far less domain knowledge than any prior poker AI.

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Journal reference
DOI
Subjects
cs.GTComputer Science and Game Theory cs.AIArtificial Intelligence cs.LGMachine Learning

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    • https://arxiv.org/abs/2007.13544 Underlying paper here. Originally published several months ago and updated with more information last week.

      ikeboyView on HNParent context

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