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arXiv:2002.00349cs.CV

Adversarial Generation of Continuous Implicit Shape Representations

Marian Kleineberg, Matthias Fey, Frank Weichert

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Abstract

This work presents a generative adversarial architecture for generating three-dimensional shapes based on signed distance representations. While the deep generation of shapes has been mostly tackled by voxel and surface point cloud approaches, our generator learns to approximate the signed distance for any point in space given prior latent information. Although structurally similar to generative point cloud approaches, this formulation can be evaluated with arbitrary point density during inference, leading to fine-grained details in generated outputs. Furthermore, we study the effects of using either progressively growing voxel- or point-processing networks as discriminators, and propose a refinement scheme to strengthen the generator's capabilities in modeling the zero iso-surface decision boundary of shapes. We train our approach on the ShapeNet benchmark dataset and validate, both quantitatively and qualitatively, its performance in generating realistic 3D shapes.

arXiv comments
Published in Eurographics 2020 - Short Papers
Journal reference
DOI
Subjects
cs.CVComputer Vision and Pattern Recognition

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    • Great work! I wonder if using SDF as a 3d model representation would result in higher resolution model generation (rather than voxels), some recent work in that area here: https://github.com/marian42/shapegan Adversarial Generation of Continuous Implicit Shape Representations…

      mendezaView on HNParent context

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