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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Adversarial Generation of Continuous Implicit Shape Representations · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2002.00349/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2002.00349/feed.xml" rel="self" type="application/rss+xml" /><item><title>Adversarial Generation of Continuous Implicit Shape Representations — mentioned by mendeza</title><link>https://news.ycombinator.com/item?id=22641638</link><guid isPermaLink="false">urn:hackerpapers:mention:2002.00349:22641638</guid><pubDate>Fri, 20 Mar 2020 21:03:41 GMT</pubDate><description>&lt;p&gt;Great work! I wonder if using SDF as a 3d model representation would result in higher resolution model generation (rather than voxels), some recent work in that area here: https://github.com/marian42/shapegan Adversarial Generation of Continuous Implicit Shape Representations : https://arxiv.org/abs/2002.00349&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2002.00349/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CV</category></item></channel></rss>
