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arXiv:1802.03006cs.LG

Learning and Querying Fast Generative Models for Reinforcement Learning

Lars Buesing, Theophane Weber, Sebastien Racaniere, S. M. Ali Eslami, Danilo Rezende, David P. Reichert, Fabio Viola, Frederic Besse, Karol Gregor, Demis Hassabis, Daan Wierstra

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Abstract

A key challenge in model-based reinforcement learning (RL) is to synthesize computationally efficient and accurate environment models. We show that carefully designed generative models that learn and operate on compact state representations, so-called state-space models, substantially reduce the computational costs for predicting outcomes of sequences of actions. Extensive experiments establish that state-space models accurately capture the dynamics of Atari games from the Arcade Learning Environment from raw pixels. The computational speed-up of state-space models while maintaining high accuracy makes their application in RL feasible: We demonstrate that agents which query these models for decision making outperform strong model-free baselines on the game MSPACMAN, demonstrating the potential of using learned environment models for planning.

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cs.LGMachine Learning

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  1. AI winter is well on its way 1 comment
    • This paper is amazing, and exactly what I was thinking of posting in response to that part of the article. The amount of research Deepmind is putting out is astonishing, and even if you are paying attention it's hard to keep up with it all. Here are just a few papers I've been…

      goolulusaursView on HNParent context

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