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arXiv:1708.05509cs.CV

Towards the Automatic Anime Characters Creation with Generative Adversarial Networks

Yanghua Jin, Jiakai Zhang, Minjun Li, Yingtao Tian, Huachun Zhu, Zhihao Fang

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Abstract

Automatic generation of facial images has been well studied after the Generative Adversarial Network (GAN) came out. There exists some attempts applying the GAN model to the problem of generating facial images of anime characters, but none of the existing work gives a promising result. In this work, we explore the training of GAN models specialized on an anime facial image dataset. We address the issue from both the data and the model aspect, by collecting a more clean, well-suited dataset and leverage proper, empirical application of DRAGAN. With quantitative analysis and case studies we demonstrate that our efforts lead to a stable and high-quality model. Moreover, to assist people with anime character design, we build a website (http://make.girls.moe) with our pre-trained model available online, which makes the model easily accessible to general public.

arXiv comments
16 pages, 15 figures. This paper is presented as a Doujinshi in Comiket 92, summer 2017, with the booth number 05a, East-U, Third Day
Journal reference
DOI
Subjects
cs.CVComputer Vision and Pattern Recognition

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    • For those confused by the headline, HN changed it from MoE to Moe. Though, thinking about "efficient moe" I'm fondly reminded of projects like https://make.girls.moe/ (2017) - "Towards the Automatic Anime Characters Creation with Generative Adversarial Networks" [sic]…

      btownView on HNParent context

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