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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Towards the Automatic Anime Characters Creation with Generative Adversarial Networks · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/1708.05509/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/1708.05509/feed.xml" rel="self" type="application/rss+xml" /><item><title>Towards the Automatic Anime Characters Creation with Generative Adversarial Networks — mentioned by btown</title><link>https://news.ycombinator.com/item?id=48184540</link><guid isPermaLink="false">urn:hackerpapers:mention:1708.05509:48184540</guid><pubDate>Mon, 18 May 2026 19:43:07 GMT</pubDate><description>&lt;p&gt;For those confused by the headline, HN changed it from MoE to Moe. Though, thinking about &amp;quot;efficient moe&amp;quot; I&amp;#x27;m fondly reminded of projects like https://make.girls.moe/ (2017) - &amp;quot;Towards the Automatic Anime Characters Creation with Generative Adversarial Networks&amp;quot; [sic] https://arxiv.org/abs/1708.05509 A simpler time, for sure.&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/1708.05509/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CV</category></item></channel></rss>
