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arXiv:1410.7326cs.NE

Neuroevolution in Games: State of the Art and Open Challenges

Sebastian Risi, Julian Togelius

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Abstract

This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution, artificial neural networks are trained through evolutionary algorithms, taking inspiration from the way biological brains evolved. We analyse the application of NE in games along five different axes, which are the role NE is chosen to play in a game, the different types of neural networks used, the way these networks are evolved, how the fitness is determined and what type of input the network receives. The article also highlights important open research challenges in the field.

arXiv comments
- Added more references - Corrected typos - Added an overview table (Table 1)
Journal reference
DOI
Subjects
cs.NENeural and Evolutionary Computing

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Linked by 1 identifiable commenter in 2 comments across 1 thread, from Apr 2018 to Apr 2018.

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Discussed in comments1 thread

    • OP, Togelius, is quite wrong in 1 point at least. tl;dr Seth Bling directly references NEAT and his links[Show More [1]] link to 2 Togelius papers[13][14] among many others ! To wit, in OP, Togelius mentions Seth Bling's MarI/O[1] as lacking scholarship because he didn't mention…

      deepnetView on HNParent context

    • Togelius I believe you are in error in Seth Bling's case. The Show More links under his youtube MarI/O video link directly to the Stanley Miikkulainen NEAT paper. and he links the wikipedia page on Neuroevolution https://en.wikipedia.org/wiki/Neuroevolution which cites two…

      deepnetView on HNParent context

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