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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Tetris is Hard, Even to Approximate · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/cs_0210020/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/cs_0210020/feed.xml" rel="self" type="application/rss+xml" /><item><title>Tetris is Hard, Even to Approximate — mentioned by bjourne</title><link>https://news.ycombinator.com/item?id=20878195</link><guid isPermaLink="false">urn:hackerpapers:mention:cs_0210020:20878195</guid><pubDate>Wed, 04 Sep 2019 15:38:00 GMT</pubDate><description>&lt;p&gt;Yeah, it is interesting to ponder how much the game changes by a seemingly simple detail like how the pieces are generated. If they are generated uniformly then it is certain that the player will lose sooner or later (getting too many S or Z pieces in a row). It also has been shown that such a setup makes the game NP complete. https://arxiv.org/abs/cs/0210020 It&amp;#x27;s way above my head but intuitively it feels like any randomization based on the bag model would give rise to optimal strategies, even making it possible to play indefinitely. PVP play as you say of course makes it much more…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/cs_0210020/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CC</category></item><item><title>Tetris is Hard, Even to Approximate — HN submission</title><link>https://news.ycombinator.com/item?id=19520488</link><guid isPermaLink="false">urn:hackerpapers:submission:cs_0210020:19520488</guid><pubDate>Fri, 29 Mar 2019 10:45:58 GMT</pubDate><description>&lt;p&gt;Tetris Is Hard, Even to Approximate&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;126 points; 39 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/cs_0210020/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.CC</category></item><item><title>Tetris is Hard, Even to Approximate — mentioned by croikle</title><link>https://news.ycombinator.com/item?id=5763608</link><guid isPermaLink="false">urn:hackerpapers:mention:cs_0210020:5763608</guid><pubDate>Fri, 24 May 2013 15:52:07 GMT</pubDate><description>&lt;p&gt;Note that results like this [0] tend to be for generalizations. &amp;#x27;&amp;#x27;&amp;#x27;It is natural to generalize the Tetris gameboard to m-by-n, since a relatively simple dynamic program solves the case of a constant-size gameboard in time polynomial in the number of pieces.&amp;#x27;&amp;#x27;&amp;#x27; [0] http://arxiv.org/abs/cs/0210020&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/cs_0210020/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CC</category></item><item><title>Tetris is Hard, Even to Approximate — mentioned by Xk</title><link>https://news.ycombinator.com/item?id=2788182</link><guid isPermaLink="false">urn:hackerpapers:mention:cs_0210020:2788182</guid><pubDate>Thu, 21 Jul 2011 01:37:18 GMT</pubDate><description>&lt;p&gt;For those that care, a few years ago some researchers proved Tetris is NP-complete for many problems. http://arxiv.org/abs/cs.CC/0210020&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/cs_0210020/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CC</category></item><item><title>Tetris is Hard, Even to Approximate — mentioned by dangrover</title><link>https://news.ycombinator.com/item?id=388797</link><guid isPermaLink="false">urn:hackerpapers:mention:cs_0210020:388797</guid><pubDate>Sun, 07 Dec 2008 09:23:17 GMT</pubDate><description>&lt;p&gt;Could prove tricky. After all, Tetris is NP-complete: http://arxiv.org/abs/cs.CC/0210020 (kind of an interesting proof -- they reduce it to the problem of partitioning multisets of numbers into groups of equal sums)&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/cs_0210020/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CC</category></item><item><title>Tetris is Hard, Even to Approximate — mentioned by aston</title><link>https://news.ycombinator.com/item?id=240185</link><guid isPermaLink="false">urn:hackerpapers:mention:cs_0210020:240185</guid><pubDate>Tue, 08 Jul 2008 18:57:49 GMT</pubDate><description>&lt;p&gt;Tetris is Hard, even to approximate. http://arxiv.org/abs/cs.CC/0210020&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/cs_0210020/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CC</category></item><item><title>Tetris is Hard, Even to Approximate — HN submission</title><link>https://news.ycombinator.com/item?id=80504</link><guid isPermaLink="false">urn:hackerpapers:submission:cs_0210020:80504</guid><pubDate>Fri, 16 Nov 2007 03:17:01 GMT</pubDate><description>&lt;p&gt;Tetris is Hard, Even to Approximate&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;1 point; 0 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/cs_0210020/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.CC</category></item></channel></rss>
