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arXiv:cs/0007021cs.CG

PushPush and Push-1 are NP-hard in 2D

Erik D. Demaine, Martin L. Demaine, Joseph O'Rourke

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Abstract

We prove that two pushing-blocks puzzles are intractable in 2D. One of our constructions improves an earlier result that established intractability in 3D [OS99] for a puzzle inspired by the game PushPush. The second construction answers a question we raised in [DDO00] for a variant we call Push-1. Both puzzles consist of unit square blocks on an integer lattice; all blocks are movable. An agent may push blocks (but never pull them) in attempting to move between given start and goal positions. In the PushPush version, the agent can only push one block at a time, and moreover when a block is pushed it slides the maximal extent of its free range. In the Push-1 version, the agent can only push one block one square at a time, the minimal extent---one square. Both NP-hardness proofs are by reduction from SAT, and rely on a common construction.

arXiv comments
10 pages, 11 figures. Corrects an error in the conference version: Proc. of the 12th Canadian Conference on Computational Geometry, August 2000, pp. 211-219
Journal reference
DOI
Subjects
cs.CGComputational Geometry cs.DMDiscrete Mathematics

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    • I wrote a paper on this a number of years ago. Here were my primary sources: https://arxiv.org/abs/cs/0007021 https://arxiv.org/abs/1203.1895 I believe the second depends on the first.

      stoopsView on HNParent context

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