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arXiv:2604.27167cs.GT

How a Cooperative-Override Circuit Suppresses Nash Play in Large Language Models

Paraskevas V. Lekeas, Giorgos Stamatopoulos

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Abstract

On the named Prisoner's Dilemma under direct prompting, three larger instruction-tuned models, Llama-3-70B, Qwen2.5-32B, and Qwen2.5-72B, lock at full cooperation, the metric's maximum distance from Nash with zero variance across replicates, while Llama-3-8B plays near-Nash. Opening the models, a logit-lens analysis finds a distributed cooperative override. Intermediate readouts lean toward the Nash action through roughly three quarters of network depth before a late surge toward cooperation, and the final layer settles the contest. The size of that final correction, not the surge, rank-matches chain-of-thought behavior across scale and two architectures. In the 8B the override is a single causally controllable direction in the residual stream; steering it dials the decision, and clamping its component at one position of one layer moves the choice strictly monotonically, Spearman rho = 1.000, with generation fluent. The circuit is lexical. It survives name removal and payoff rescaling but disengages when Cooperate and Defect are replaced with neutral labels, and on 48 payoff-random games with neutral surfaces no model locks cooperative on any dilemma or shows general equilibrium competence. In mixed-model populations a single Nash-playing agent collapses cooperation contagiously. What suppresses Nash play in large language models is a word-triggered circuit rather than missing competence, and it can be measured, bounded, and controlled.

arXiv comments
v3: major revision. Title changed (previously "What Suppresses Nash Equilibrium Play in Large Language Models? Mechanistic Evidence and Causal Control"). Main text rewritten at 12 pages; mechanistic campaign re-run under a seeded, hash-verified protocol; new 48-game payoff-random experiment; several earlier-version claims corrected, with all protocol changes documented in Appendix H
Journal reference
DOI
Subjects
cs.GTComputer Science and Game Theory cs.AIArtificial Intelligence cs.LGMachine Learning

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    • Thanks for writing this. I'm going back to basics on a bunch of this stuff myself as the connections in the AI and ML literature keep heating up. Some stuff from my reading list lately that you might like: https://arxiv.org/abs/2604.27167 https://arxiv.org/pdf/2601.15047…

      ian_j_butlerView on HNParent context

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