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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Playing With AI: How Do State-Of-The-Art Large Language Models Perform in the 1977 Text-Based Adventure Game Zork? · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2602.15867/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2602.15867/feed.xml" rel="self" type="application/rss+xml" /><item><title>Playing With AI: How Do State-Of-The-Art Large Language Models Perform in the 1977 Text-Based Adventure Game Zork? — mentioned by hephaes7us</title><link>https://news.ycombinator.com/item?id=48897994</link><guid isPermaLink="false">urn:hackerpapers:mention:2602.15867:48897994</guid><pubDate>Mon, 13 Jul 2026 20:01:56 GMT</pubDate><description>&lt;p&gt;I&amp;#x27;ve started playing with Zork-Bench.[1] I&amp;#x27;ve been making tweaks to the runtime/harness and to the prompting. Currently, I have Qwen3.6-27b scoring up to ~50 points, which, according to the original paper [2], is comparable to the performance Claude Opus 4.5 showed on this task. I had Claude whip up a viewer, which I guess I can actually share. Some real sessions are here, if anyone&amp;#x27;s interested: https://zork-tmp.taf.codes/ It&amp;#x27;s a fun problem for thinking about agent/harness engineering generally. [1] https://github.com/mnky9800n/zork-bench [2] https://arxiv.org/abs/2602.15867&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2602.15867/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CL</category></item></channel></rss>
