arXiv:2512.08942cs.HC
Beyond Technical Debt: How AI-Assisted Development Creates Comprehension Debt in Resource-Constrained Indie Teams
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Abstract
Junior indie game developers in distributed, part-time teams lack production frameworks suited to their specific context, as traditional methodologies are often inaccessible. This study introduces the CIGDI (Co-Intelligence Game Development Ideation) Framework, an alternative approach for integrating AI tools to address persistent challenges of technical debt, coordination, and burnout. The framework emerged from a three-month reflective practice and autoethnographic study of a three-person distributed team developing the 2D narrative game "The Worm's Memoirs". Based on analysis of development data (N=157 Jira tasks, N=333 GitHub commits, N=13+ Miro boards, N=8 reflection sessions), CIGDI is proposed as a seven-stage iterative process structured around human-in-the-loop decision points (Priority Criteria and Timeboxing). While AI support democratized knowledge access and reduced cognitive load, our analysis identified a significant challenge: "comprehension debt." We define this as a novel form of technical debt where AI helps teams build systems more sophisticated than their independent skill level can create or maintain. This paradox (possessing functional systems the team incompletely understands) creates fragility and AI dependency, distinct from traditional code quality debt. This work contributes a practical production framework for resource-constrained teams and identifies critical questions about whether AI assistance constitutes a learning ladder or a dependency trap for developer skill.
> Without the above, you run into the same issue devs would run into before AI - the codebase becomes an incoherent mess, and even AI can't untangle it because the confusion gets embedded into its own context. We have a term for this and it is called "Comprehension Debt" [0]…
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