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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Towards Practical Real-Time Low-Latency Music Source Separation · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2511.13146/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2511.13146/feed.xml" rel="self" type="application/rss+xml" /><item><title>Towards Practical Real-Time Low-Latency Music Source Separation — mentioned by adzm</title><link>https://news.ycombinator.com/item?id=47692172</link><guid isPermaLink="false">urn:hackerpapers:mention:2511.13146:47692172</guid><pubDate>Wed, 08 Apr 2026 16:09:16 GMT</pubDate><description>&lt;p&gt;real time audio stem separation is already possible, some specific models can even get around 20ms latency (HS-TasNet) https://github.com/lucidrains/HS-TasNet There was a nice paper with an overview last year too https://arxiv.org/html/2511.13146v1 that introduced RT-STT which is still being tweaked and built upon in the MSS scene The high quality ones like MDXNet and Demucs usually have at least several seconds of latency though, but for something like displaying visuals high quality is not really needed and the real time approaches should be fine.&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2511.13146/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.SD</category></item></channel></rss>
