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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Shall We Play a Game? Language Models for Open-ended Wargames · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2509.17192/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2509.17192/feed.xml" rel="self" type="application/rss+xml" /><item><title>Shall We Play a Game? Language Models for Open-ended Wargames — mentioned by laughingcurve</title><link>https://news.ycombinator.com/item?id=47247569</link><guid isPermaLink="false">urn:hackerpapers:mention:2509.17192:47247569</guid><pubDate>Wed, 04 Mar 2026 14:09:44 GMT</pubDate><description>&lt;p&gt;https://arxiv.org/abs/2509.17192 Shall We Play a Game? Language Models for Open-ended Wargames Wargames are simulations of conflicts in which participants&amp;#x27; decisions influence future events. While casual wargaming can be used for entertainment or socialization, serious wargaming is used by experts to explore strategic implications of decision-making and experiential learning. In this paper, we take the position that Artificial Intelligence (AI) systems, such as Language Models (LMs), are rapidly approaching human-expert capability for strategic planning -- and will one day surpass it.…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2509.17192/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item></channel></rss>
