arXiv:2506.08027cs.LG
Recipes for Pre-training LLMs with MXFP8
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Abstract
Using fewer bits to represent model parameters and related tensors during pre-training has become a required technique for improving GPU efficiency without sacrificing accuracy. Microscaling (MX) formats introduced in NVIDIA Blackwell generation of GPUs represent a major advancement of this technique, making it practical to combine narrow floating-point data types with finer granularity per-block scaling factors. In turn, this enables both quantization of more tensors than previous approaches and more efficient execution of operations on those tensors. Effective use of MX-formats requires careful choices of various parameters. In this paper we review these choices and show how MXFP8-E4M3 datatype and a specific number conversion algorithm result in training sessions that match those carried out in BF16. We present results using models with up to 8B parameters, trained on high-quality datasets of up to 15T tokens.
Today, training in "low precision" probably means computing FP8 x FP8 -> FP32. The FP32 accumulation is still important, but otherwise yes this works, especially if we're talking about MXFP8 as supported on Blackwell [0]. What's less proven is a recipe using MXFP4 x MXFP4 ->…
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