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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Triangle Splatting for Real-Time Radiance Field Rendering · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2505.19175/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2505.19175/feed.xml" rel="self" type="application/rss+xml" /><item><title>Triangle Splatting for Real-Time Radiance Field Rendering — mentioned by sorenjan</title><link>https://news.ycombinator.com/item?id=50280713</link><guid isPermaLink="false">urn:hackerpapers:mention:2505.19175:50280713</guid><pubDate>Wed, 28 Oct 2026 20:50:49 GMT</pubDate><description>&lt;p&gt;It&amp;#x27;s more than year old, that&amp;#x27;s pretty old in this fast moving space. I guess it&amp;#x27;s possible it will get more popular, but I haven&amp;#x27;t seen it get any traction at all, gaussian splats however are getting more and more development and adoption. https://arxiv.org/abs/2505.19175&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2505.19175/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CV</category></item></channel></rss>
