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arXiv:2503.22828cs.CL

Learning to Reason for Long-Form Story Generation

Alexander Gurung, Mirella Lapata

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Abstract

Generating high-quality stories spanning thousands of tokens requires competency across a variety of skills, from tracking plot and character arcs to keeping a consistent and engaging style. Due to the difficulty of sourcing labeled datasets and precise quality measurements, most work using large language models (LLMs) for long-form story generation uses combinations of hand-designed prompting techniques to elicit author-like behavior. This is a manual process that is highly dependent on the specific story-generation task. Motivated by the recent success of applying RL with Verifiable Rewards to domains like math and coding, we propose a general story-generation task (Next-Chapter Prediction) and a reward formulation (Verified Rewards via Completion Likelihood Improvement) that allows us to use an unlabeled book dataset as a learning signal for reasoning. We learn to reason over a story's condensed information and generate a detailed plan for the next chapter. Our reasoning is evaluated via the chapters it helps a story-generator create, and compared against non-trained and supervised finetuning (SFT) baselines. Pairwise human judgments reveal the chapters our learned reasoning produces are preferred across almost all metrics, and the effect is more pronounced in Scifi and Fantasy genres.

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cs.CLComputation and Language

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Linked by 1 identifiable commenter in 1 comment across 1 thread, from May 2025 to May 2025. Found in 3 HN submissions from May 2025 to Jan 2026. Open submission discussions.

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    • > Are you going to rely on the LLM for pseudorandom numbers? Definitely! I'm going to start with instruction tuning it for basic question answering, and then add tools to allow it to search the markdown source to cite answers to rules questions. I think adding some dice tooling…

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