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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Uncovering the Viral Nature of Toxicity in Competitive Online Video Games · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2410.00978/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2410.00978/feed.xml" rel="self" type="application/rss+xml" /><item><title>Uncovering the Viral Nature of Toxicity in Competitive Online Video Games — mentioned by bikenaga</title><link>https://news.ycombinator.com/item?id=41735880</link><guid isPermaLink="false">urn:hackerpapers:mention:2410.00978:41735880</guid><pubDate>Thu, 03 Oct 2024 22:44:07 GMT</pubDate><description>&lt;p&gt;From &amp;quot;Uncovering the Viral Nature of Toxicity in Competitive Online Video Games&amp;quot; - https://arxiv.org/pdf/2410.00978 &amp;quot;Abstract: Toxicity is a widespread phenomenon in competitive online video games. In addition to its direct undesirable effects, there is a concern that toxicity can spread to others, amplifying the harm caused by a single player’s misbehavior. In this study, we estimate whether and to what extent a player’s toxic speech spreads, causing their teammates to behave similarly. To this end, we analyze proprietary data from the free-to-play ﬁrst- person action game Call of Duty®…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2410.00978/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CY</category></item></channel></rss>
