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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>DLHT: A Non-blocking Resizable Hashtable with Fast Deletes and Memory-awareness · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2406.09986/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2406.09986/feed.xml" rel="self" type="application/rss+xml" /><item><title>DLHT: A Non-blocking Resizable Hashtable with Fast Deletes and Memory-awareness — mentioned by animal531</title><link>https://news.ycombinator.com/item?id=44267524</link><guid isPermaLink="false">urn:hackerpapers:mention:2406.09986:44267524</guid><pubDate>Fri, 13 Jun 2025 11:19:46 GMT</pubDate><description>&lt;p&gt;I find it amazing how many people are working and/or playing with text rendering at the moment. I work in Unity and have also been dipping my toes, but trying to think of doing some modern enhancements to the whole thing. The Unity solution is quite limiting, someone about 10 years ago made a great asset and was actively developing it, but then they bought it and integrated it into their subsystem, after that all development basically stopped. Now in modern times a lot of games are using Slug, and it renders some really beautiful text, but unfortunately they are doing large scale licensing to…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2406.09986/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.DB</category></item></channel></rss>
