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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Unified Gaussian Primitives for Scene Representation and Rendering · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2406.09733/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2406.09733/feed.xml" rel="self" type="application/rss+xml" /><item><title>Unified Gaussian Primitives for Scene Representation and Rendering — mentioned by joe_the_user</title><link>https://news.ycombinator.com/item?id=44203076</link><guid isPermaLink="false">urn:hackerpapers:mention:2406.09733:44203076</guid><pubDate>Fri, 06 Jun 2025 17:24:18 GMT</pubDate><description>&lt;p&gt;It seems like this paper[1] lays the groundwork and the discussion in the OP is about refinements to the method. [1] https://arxiv.org/pdf/2406.09733&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2406.09733/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.GR</category></item></channel></rss>
