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arXiv:2404.14870cs.CR

Super Mario in the Pernicious Kingdoms: Classifying glitches in old games

Llewellyn Forward, Io Limmer, Joseph Hallett, Dan Page

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Abstract

In a case study spanning four classic Super Mario games and the analysis of 237 known glitches within them, we classify a variety of weaknesses that are exploited by speedrunners to enable them to beat games quickly and in surprising ways. Using the Seven Pernicious Kingdoms software defect taxonomy and the Common Weakness Enumeration, we categorize the glitches by the weaknesses that enable them. We identify 7 new weaknesses that appear specific to games and which are not covered by current software weakness taxonomies.

arXiv comments
Presented at the 8th International Workshop on Games and Software Engineering (GAS), April 14 2024. Co-located with ICSE
Journal reference
DOI
Subjects
cs.CRCryptography and Security cs.SESoftware Engineering

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