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arXiv:2404.08252cs.CV

MonoPatchNeRF: Improving Neural Radiance Fields with Patch-based Monocular Guidance

Yuqun Wu, Jae Yong Lee, Chuhang Zou, Shenlong Wang, Derek Hoiem

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Abstract

The latest regularized Neural Radiance Field (NeRF) approaches produce poor geometry and view extrapolation for large scale sparse view scenes, such as ETH3D. Density-based approaches tend to be under-constrained, while surface-based approaches tend to miss details. In this paper, we take a density-based approach, sampling patches instead of individual rays to better incorporate monocular depth and normal estimates and patch-based photometric consistency constraints between training views and sampled virtual views. Loosely constraining densities based on estimated depth aligned to sparse points further improves geometric accuracy. While maintaining similar view synthesis quality, our approach significantly improves geometric accuracy on the ETH3D benchmark, e.g. increasing the F1@2cm score by 4x-8x compared to other regularized density-based approaches, with much lower training and inference time than other approaches.

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cs.CVComputer Vision and Pattern Recognition

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    • I work on Time-of-flight camera's that need to handle the kind of data that you're referring too. Each pixel takes a multiple measurements over time of the intensity of reflected light that matches the emission pulse encodings. The result is essentially a vector of intensity…

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