<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Rainbow Teaming: Open-Ended Generation of Diverse Adversarial Prompts · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2402.16822/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2402.16822/feed.xml" rel="self" type="application/rss+xml" /><item><title>Rainbow Teaming: Open-Ended Generation of Diverse Adversarial Prompts — mentioned by areoform</title><link>https://news.ycombinator.com/item?id=49459279</link><guid isPermaLink="false">urn:hackerpapers:mention:2402.16822:49459279</guid><pubDate>Thu, 27 Aug 2026 03:27:40 GMT</pubDate><description>&lt;p&gt;I am grateful that you asked! &amp;gt; So you managed to hit upon the exact problem, then slyly appended &amp;quot;exactly like the hundreds of such algorithms before&amp;quot;. When has an algorithm ever been capable of developing an emergent strategy at this level of sophistication? This ~is~ the alignment problem, as another commenter pointed out. Impressive level of cognitive dissonance to lay this bare in your own words, then conclude that it&amp;#x27;s a non-issue. A non-exhaustive and not particularly well ordered list via Google&amp;#x27;s specification gaming examples sheet…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2402.16822/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CL</category></item></channel></rss>
