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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Relightable Gaussian Codec Avatars · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2312.03704/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2312.03704/feed.xml" rel="self" type="application/rss+xml" /><item><title>Relightable Gaussian Codec Avatars — mentioned by dwallin</title><link>https://news.ycombinator.com/item?id=42079073</link><guid isPermaLink="false">urn:hackerpapers:mention:2312.03704:42079073</guid><pubDate>Thu, 07 Nov 2024 17:56:00 GMT</pubDate><description>&lt;p&gt;Relightable Gaussian Codec Avatars are very, very far from your off-the-shelf splatting tech. It&amp;#x27;s fair to say that this paper is more about a way of generating more efficiently, but in the original paper from the codec avatars team (https://arxiv.org/pdf/2312.03704) they required a A100 to run at just above 60fps at 1024x1024. Nothing here seems to have moved that needle.&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2312.03704/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.GR</category></item><item><title>Relightable Gaussian Codec Avatars — HN submission</title><link>https://news.ycombinator.com/item?id=38561645</link><guid isPermaLink="false">urn:hackerpapers:submission:2312.03704:38561645</guid><pubDate>Thu, 07 Dec 2023 20:50:41 GMT</pubDate><description>&lt;p&gt;Relightable Gaussian Codec Avatars&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;4 points; 0 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/2312.03704/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.GR</category></item></channel></rss>
