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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Text-Guided Vector Graphics Customization · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2309.12302/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2309.12302/feed.xml" rel="self" type="application/rss+xml" /><item><title>Text-Guided Vector Graphics Customization — mentioned by krebby</title><link>https://news.ycombinator.com/item?id=38409292</link><guid isPermaLink="false">urn:hackerpapers:mention:2309.12302:38409292</guid><pubDate>Fri, 24 Nov 2023 22:55:45 GMT</pubDate><description>&lt;p&gt;Yeah unfortunately differentiable SVG rendering is still something that is very difficult to accomplish with diffusion models. I looked into this last year and found VectorFusion [0][1], which appears to be using a similar technique to this app - generate the raster image and then apply a vectorization tracer. This leads to the blobbiness you see, given the way the diffusion model generates the image and the tracer applies to the output. There have been a few attempts (i.e. this recent one [2][3]) to attempt to fine-tune the parameters of the SVG with image segmentation, before comparing…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2309.12302/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.CV</category></item></channel></rss>
