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arXiv:2309.11672cs.AI

Generative AI in Mafia-like Game Simulation

Munyeong Kim, Sungsu Kim

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Abstract

In this research, we explore the efficacy and potential of Generative AI models, specifically focusing on their application in role-playing simulations exemplified through Spyfall, a renowned mafia-style game. By leveraging GPT-4's advanced capabilities, the study aimed to showcase the model's potential in understanding, decision-making, and interaction during game scenarios. Comparative analyses between GPT-4 and its predecessor, GPT-3.5-turbo, demonstrated GPT-4's enhanced adaptability to the game environment, with significant improvements in posing relevant questions and forming human-like responses. However, challenges such as the model;s limitations in bluffing and predicting opponent moves emerged. Reflections on game development, financial constraints, and non-verbal limitations of the study were also discussed. The findings suggest that while GPT-4 exhibits promising advancements over earlier models, there remains potential for further development, especially in instilling more human-like attributes in AI.

arXiv comments
26 pages, 3 figures; data, scripts, and codes: https://github.com/MunyeongKim/Gen-AI-in-Mafia- like-Game
Journal reference
DOI
Subjects
cs.AIArtificial Intelligence cs.HCHuman-Computer Interaction

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