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arXiv:2309.04658cs.CL

Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf

Yuzhuang Xu, Shuo Wang, Peng Li, Fuwen Luo, Xiaolong Wang, Weidong Liu, Yang Liu

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Abstract

Communication games, which we refer to as incomplete information games that heavily depend on natural language communication, hold significant research value in fields such as economics, social science, and artificial intelligence. In this work, we explore the problem of how to engage large language models (LLMs) in communication games, and in response, propose a tuning-free framework. Our approach keeps LLMs frozen, and relies on the retrieval and reflection on past communications and experiences for improvement. An empirical study on the representative and widely-studied communication game, ``Werewolf'', demonstrates that our framework can effectively play Werewolf game without tuning the parameters of the LLMs. More importantly, strategic behaviors begin to emerge in our experiments, suggesting that it will be a fruitful journey to engage LLMs in communication games and associated domains.

arXiv comments
23 pages, 5 figures and 4 tables
Journal reference
DOI
Subjects
cs.CLComputation and Language

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  1. Werewolf Multi-Agents Arena 1 comment
    • "This repository is the code for the paper "Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf". In this paper, we explore the problem of how to engage large language models (LLMs) in communication games, and in response, propose a…

      sabrina_ramonovView on HNParent context

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