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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Generative Agents: Interactive Simulacra of Human Behavior · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2304.03442/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2304.03442/feed.xml" rel="self" type="application/rss+xml" /><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by genxy</title><link>https://news.ycombinator.com/item?id=49331122</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:49331122</guid><pubDate>Mon, 17 Aug 2026 14:03:03 GMT</pubDate><description>&lt;p&gt;Why do you give up so easily? Human culture and the already low quality bar of writing should be allowed to fall even further because you are annoyed by those that want to protect it? Why should your opinion be worth more than those who would like to retain a semblance of meaning in what we use to convey ideas? LLM writing is sheer trash. It comes off like a coke-addled car salesman who is making a pitch to VCs about his latest scientific discovery that will 200x their investment. Poorly written LLM content is NOT a tangential annoyance. If this is too much, maybe you should simulate HN using…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by ivzak</title><link>https://news.ycombinator.com/item?id=47371161</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:47371161</guid><pubDate>Fri, 13 Mar 2026 23:02:27 GMT</pubDate><description>&lt;p&gt;Your comment reminded me of this old simulacra paper (https://arxiv.org/pdf/2304.03442) :) iirc, they compressed the &amp;quot;memory roll&amp;quot; of the agents every once in a while&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by DonHopkins</title><link>https://news.ycombinator.com/item?id=46588989</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:46588989</guid><pubDate>Mon, 12 Jan 2026 14:29:15 GMT</pubDate><description>&lt;p&gt;Minsky&amp;#x27;s key works on this: &amp;quot;K-lines: A Theory of Memory&amp;quot; (1980) -- Cognitive Science. Names as activation vectors that reactivate entire constellations of knowledge. https://www.sciencedirect.com/science/article/abs/pii/S03640... https://en.wikipedia.org/wiki/K-line_(artificial_intelligenc... &amp;quot;Society of Mind&amp;quot; (1986) -- The full theory. Intelligence as emergent property of many simple agents. https://www.simonandschuster.com/books/Society-Of-Mind/Marvi... https://archive.org/details/societyofmind0000marv/mode/2up &amp;quot;The Emotion Machine&amp;quot; (2006) -- Extends Society of Mind to emotions as &amp;quot;ways of…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by kristianp</title><link>https://news.ycombinator.com/item?id=46518767</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:46518767</guid><pubDate>Tue, 06 Jan 2026 21:08:16 GMT</pubDate><description>&lt;p&gt;6GB of VRAM isn&amp;#x27;t that much for an LLM. The game itself recommended GPU is a 6GB part. It&amp;#x27;s kind of surprising that an in game LLM hasn&amp;#x27;t been done outside of research. It been almost 3 years since &amp;quot;Generative Agents: Interactive Simulacra of Human Behavior&amp;quot;: https://arxiv.org/abs/2304.03442&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by ajs808</title><link>https://news.ycombinator.com/item?id=46009502</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:46009502</guid><pubDate>Fri, 21 Nov 2025 22:02:12 GMT</pubDate><description>&lt;p&gt;https://arxiv.org/pdf/2304.03442&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by walterfreedom</title><link>https://news.ycombinator.com/item?id=45922090</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:45922090</guid><pubDate>Thu, 13 Nov 2025 23:29:45 GMT</pubDate><description>&lt;p&gt;In my own system in unity, I used LLMs as merely an orchestrator and left Behaviour Trees (https://arxiv.org/abs/1709.00084) as the main core of NPC behaviour. I assume this question is directed at the NPC engine part of the mod, &amp;quot;FelPawns&amp;quot; as of right now. Since my goal is to manupilate the NPC behaviour ingame directly, and use LLM for more than just roleplay chatbot purposes performance is indeed and issue. I think the hardest part is to bridge the LLM and Rimworld internal scheduler seamlessly. I am following some articles loosely , like Generative Agents…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by bpshaver</title><link>https://news.ycombinator.com/item?id=42110225</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:42110225</guid><pubDate>Mon, 11 Nov 2024 20:34:19 GMT</pubDate><description>&lt;p&gt;Section 6, &amp;quot;Controlled Evaluation,&amp;quot; answers that question: https://arxiv.org/pdf/2304.03442&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by drusepth</title><link>https://news.ycombinator.com/item?id=42039003</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:42039003</guid><pubDate>Mon, 04 Nov 2024 06:20:09 GMT</pubDate><description>&lt;p&gt;&amp;gt; I&amp;#x27;ve always dreamed of full blown sandbox games with extremely advanced NPCs (which the current LLMs can already kinda emulate) The future of gaming is going to get weird fast with all this new tech, and there are a lot of new mechanics emerging that just weren&amp;#x27;t possible before LLMs, generative AI, etc. At our game studio we&amp;#x27;re already building medium-scale sandbox games where NPCs form memories, opinions, problems (that translate to quests), and have a continuous &amp;quot;internal monologue&amp;quot; that uses all of this context plus sensory input from their place in a 3D world to constantly decide what…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by Philpax</title><link>https://news.ycombinator.com/item?id=42037780</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:42037780</guid><pubDate>Mon, 04 Nov 2024 02:11:00 GMT</pubDate><description>&lt;p&gt;&amp;gt; LLMs are stateless and they do not remember the past (as in they don&amp;#x27;t have a database), making the training data a non-issue here. That&amp;#x27;s not what they said. They said that a LLM knows what elections are, which suggests they could have the requisite knowledge to act one out. &amp;gt; Therefore, the claims made here in this paper are not possible because the simulation would require each agent to have a memory context larger than any available LLM&amp;#x27;s context window. The claims made here by the original poster are patently false. No, it doesn&amp;#x27;t. They aren&amp;#x27;t passing in all prior context at once: they…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by drusepth</title><link>https://news.ycombinator.com/item?id=41343489</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:41343489</guid><pubDate>Sun, 25 Aug 2024 01:20:25 GMT</pubDate><description>&lt;p&gt;I and a friend are working on Elixir Emporium [0], a single-player crafting RPG that uses layers of generative AI to create and inject new game data as you play. It started out as just a prototype asking what happens if you task an LLM with generating crafting recipes for every combination of items in a game (which was already super fun), but it&amp;#x27;s exploded into all kinds of crafting, harvesting, and item manipulation systems that literally weren&amp;#x27;t possible in games just 5-10 years ago. Now we&amp;#x27;re working on NPC simulations based on last year&amp;#x27;s Generative Agents: Interactive Simulacra of Human…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — HN submission</title><link>https://news.ycombinator.com/item?id=40212925</link><guid isPermaLink="false">urn:hackerpapers:submission:2304.03442:40212925</guid><pubDate>Tue, 30 Apr 2024 16:34:46 GMT</pubDate><description>&lt;p&gt;Show HN: LLM-powered NPCs running on your hardware&lt;/p&gt;&lt;p&gt;Hey HN, My team is open-sourcing the inference stack and fined-tuned models we use to create LLM-powered NPCs: https://github.com/GigaxGames/gigax The generative agents paper [1] pioneered the idea of prompting LLMs to create autonomous NPCs. But existing implementations require multiple calls to an LLM to make the agent plan its day, chat with people, and interact with its environment [2]. Our approach allows NPCs to be stepped at runtime with a single pass on consumer-grade hardware, with reasonable latency. To achieve this, we&amp;#x27;ve fine-tuned open-source LLMs [3] to parse a text description…&lt;/p&gt;&lt;p&gt;24 points; 4 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by _boffin_</title><link>https://news.ycombinator.com/item?id=38759680</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:38759680</guid><pubDate>Mon, 25 Dec 2023 04:14:35 GMT</pubDate><description>&lt;p&gt;You may want to read this: https://arxiv.org/pdf/2304.03442.pdf&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by dhruvdh</title><link>https://news.ycombinator.com/item?id=38033626</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:38033626</guid><pubDate>Fri, 27 Oct 2023 01:18:51 GMT</pubDate><description>&lt;p&gt;&amp;gt; When a new request comes in, a few pointers in HBM are updated in approximately 2.93us, making model switching nearly instant. This enables one server to support more than 10,000 different models. I am a PhD student wanting to work with systems made of multiple LLM powered agents. This makes me think work like &amp;quot;Generative Agents: Interactive Simulacra of Human Behavior&amp;quot; (https://arxiv.org/abs/2304.03442) can potentially be run on a single GPU? I am interested in multi-agent systems that are hand designed to automate specific tasks, like qualitative data analysis. Would people at Lamini be…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by localhost</title><link>https://news.ycombinator.com/item?id=37625151</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:37625151</guid><pubDate>Sat, 23 Sep 2023 17:08:25 GMT</pubDate><description>&lt;p&gt;I think about agents as being an entity that you can collaborate with. Among other things, it needs 1/ memory, 2/ ability to create and execute long-term plans. One of the best papers that I have read on this topic is the Generative Agents paper by Park [1] Today&amp;#x27;s LLMs are kind of like Dory from Finding Nemo - you have to recreate the context every time you do a slightly different task, or when the context window for the LLM is no longer sufficient to remember previous turns in a conversation. An agent can sit on the other side of a piece of collaborative software that was designed for human…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by araes</title><link>https://news.ycombinator.com/item?id=37550297</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:37550297</guid><pubDate>Sun, 17 Sep 2023 23:15:12 GMT</pubDate><description>&lt;p&gt;The article&amp;#x27;s funny, and kind of surreal read considering a dimension fading away while all the characters become cartoons and the landscape becomes vague. Have similar thoughts occasionally. However, also creepy. Not sure if its the way humans have always written, that ChatAI got too good too fast, or that they all secretly had them all for years (Multiple massive AI releases in a year???, &amp;quot;had em all in a box in the back&amp;quot;) The 2nd image (with pair of images) on the Sharing Photos subsection [1] literally looks like StableDiffusion++. Somebody wrote two prompts, that had something like &amp;quot;Male…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by advaith08</title><link>https://news.ycombinator.com/item?id=37450860</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:37450860</guid><pubDate>Sat, 09 Sep 2023 22:21:05 GMT</pubDate><description>&lt;p&gt;Thank you, Ill check it out! Yeah, this can be extended to create a &amp;quot;simulation game&amp;quot; of us and our friends. This paper (Interactive Simulacra of Human Behaviour https://arxiv.org/abs/2304.03442 ) has a setup on how we could create a Sims game with us as the characters&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — HN submission</title><link>https://news.ycombinator.com/item?id=37128293</link><guid isPermaLink="false">urn:hackerpapers:submission:2304.03442:37128293</guid><pubDate>Mon, 14 Aug 2023 23:46:02 GMT</pubDate><description>&lt;p&gt;Show HN: AI-town, run your own custom AI world SIM with JavaScript&lt;/p&gt;&lt;p&gt;Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation The goal is to democratize…&lt;/p&gt;&lt;p&gt;429 points; 115 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by dan-g</title><link>https://news.ycombinator.com/item?id=36848217</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:36848217</guid><pubDate>Mon, 24 Jul 2023 14:05:41 GMT</pubDate><description>&lt;p&gt;Generative Agents: Interactive Simulacra of Human Behavior[1]. Make sure to check out the recorded demo! [1] https://arxiv.org/abs/2304.03442&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by Animats</title><link>https://news.ycombinator.com/item?id=36776165</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:36776165</guid><pubDate>Tue, 18 Jul 2023 17:26:13 GMT</pubDate><description>&lt;p&gt;&amp;gt; It just never got widespread adoption because it&amp;#x27;s just not interesting. True. There have been NPC systems where the NPCs had motivations and a life of their own, even when no one was around. Those haven&amp;#x27;t helped gameplay much. The current problem is that LLMs don&amp;#x27;t know enough about the game world. Recent progress on that.[1] [1] https://arxiv.org/abs/2304.03442&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by reddit_hmm_2023</title><link>https://news.ycombinator.com/item?id=36566892</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:36566892</guid><pubDate>Sun, 02 Jul 2023 23:25:41 GMT</pubDate><description>&lt;p&gt;Very cool! Reminds me of the simulacra paper -- https://arxiv.org/abs/2304.03442&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by famouswaffles</title><link>https://news.ycombinator.com/item?id=36498791</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:36498791</guid><pubDate>Tue, 27 Jun 2023 21:16:46 GMT</pubDate><description>&lt;p&gt;&amp;gt;GPT cannot function in any environment on its own. Except in response to a direct instruction it cannot plan, it cannot take action, it cannot learn, it cannot adjust to changing circumstance. Sure it can. It&amp;#x27;s not default behavior sure but it&amp;#x27;s fairly trivial to set up, just expensive. Gpt-4 can loop on its &amp;quot;thoughts&amp;quot; and reflect, it can take actions in the real world. https://tidybot.cs.princeton.edu/ https://arxiv.org/abs/2304.03442 https://arxiv.org/abs/2210.03629 https://arxiv.org/abs/2303.11366&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by ianbicking</title><link>https://news.ycombinator.com/item?id=35852037</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:35852037</guid><pubDate>Sun, 07 May 2023 14:43:10 GMT</pubDate><description>&lt;p&gt;This is naive but has at least one small improvement. I&amp;#x27;ll call this &amp;quot;level 1.5&amp;quot; roleplaying. - Level 0 is just using chat.openai.com. - Level 1 is just putting character description in the system prompt - Level 2 is doing third person prompts, like &amp;quot;you are writing dialog for the character ...&amp;quot; - Level 3 is letting GPT specify character internal state. Samantha is an example of this: https://www.meetsamantha.ai/ (though it&amp;#x27;s actually missing the level 2 feature) - I&amp;#x27;m not sure yet what level 4 is. Probably Level 3 deserves to be blown out into several features, as there&amp;#x27;s different ways to…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by arc619</title><link>https://news.ycombinator.com/item?id=35753972</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:35753972</guid><pubDate>Sat, 29 Apr 2023 15:41:01 GMT</pubDate><description>&lt;p&gt;What you describe sounds like experiments with &amp;quot;generative agents&amp;quot;. Check out https://arxiv.org/abs/2304.03442&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by akhayam</title><link>https://news.ycombinator.com/item?id=35637753</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:35637753</guid><pubDate>Thu, 20 Apr 2023 08:58:12 GMT</pubDate><description>&lt;p&gt;Research on Agent architectures is evolving real fast. I read Park et al.&amp;#x27;s paper on Generative Agents a couple of weeks back which seems to have the potential to put LangChain&amp;#x27;s Memory on steroids: https://arxiv.org/abs/2304.03442 &amp;quot;To enable generative agents, we describe an architecture that extends a large language model to store a complete record of the agent&amp;#x27;s experiences using natural language, synthesize those memories over time into higher-level reflections, and retrieve them dynamically to plan behavior.&amp;quot; Can&amp;#x27;t wait for LangChain to incorporate a long-term, reflection-based memory…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by famouswaffles</title><link>https://news.ycombinator.com/item?id=35543735</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:35543735</guid><pubDate>Wed, 12 Apr 2023 17:48:20 GMT</pubDate><description>&lt;p&gt;Yeah i honestly don&amp;#x27;t think you realize where we&amp;#x27;re at already. It&amp;#x27;s not even about gpt-4 honestly. &amp;gt;and in the case of GPT-4, it&amp;#x27;s pretty evident that it does not have such consciousness. Hard disagree but i guess that&amp;#x27;s what people might think with all the &amp;quot;as a large language model bla bla bla&amp;quot; trained responses. If you&amp;#x27;d talked to bing in the early days or hell even now, you&amp;#x27;d be disabused of this notion. What you see is a mask, the model itself can go anywhere, simulate anything, shift state to anything. Human.exe is a game LLMs can play perfectly. https://arxiv.org/abs/2304.03442 &amp;gt;These…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by nigwil_</title><link>https://news.ycombinator.com/item?id=35534818</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:35534818</guid><pubDate>Wed, 12 Apr 2023 03:53:28 GMT</pubDate><description>&lt;p&gt;save a click: https://arxiv.org/abs/2304.03442&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by epups</title><link>https://news.ycombinator.com/item?id=35523517</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:35523517</guid><pubDate>Tue, 11 Apr 2023 11:21:22 GMT</pubDate><description>&lt;p&gt;Original paper: https://arxiv.org/abs/2304.03442 Heroku demo: https://reverie.herokuapp.com/arXiv_Demo/#&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by transitivebs</title><link>https://news.ycombinator.com/item?id=35520985</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:35520985</guid><pubDate>Tue, 11 Apr 2023 04:50:28 GMT</pubDate><description>&lt;p&gt;This is a dupe with a more sensational title of https://arxiv.org/abs/2304.03442&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — HN submission</title><link>https://news.ycombinator.com/item?id=35517649</link><guid isPermaLink="false">urn:hackerpapers:submission:2304.03442:35517649</guid><pubDate>Mon, 10 Apr 2023 21:32:13 GMT</pubDate><description>&lt;p&gt;Generative Agents: Interactive Simulacra of Human Behavior&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;391 points; 252 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by 1xdevloper</title><link>https://news.ycombinator.com/item?id=35514312</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:35514312</guid><pubDate>Mon, 10 Apr 2023 16:46:59 GMT</pubDate><description>&lt;p&gt;Paper: https://arxiv.org/abs/2304.03442&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — mentioned by famouswaffles</title><link>https://news.ycombinator.com/item?id=35513577</link><guid isPermaLink="false">urn:hackerpapers:mention:2304.03442:35513577</guid><pubDate>Mon, 10 Apr 2023 15:35:05 GMT</pubDate><description>&lt;p&gt;Paper - https://arxiv.org/abs/2304.03442&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item><item><title>Generative Agents: Interactive Simulacra of Human Behavior — HN submission</title><link>https://news.ycombinator.com/item?id=35511843</link><guid isPermaLink="false">urn:hackerpapers:submission:2304.03442:35511843</guid><pubDate>Mon, 10 Apr 2023 13:11:19 GMT</pubDate><description>&lt;p&gt;Generative Agents: Interactive Simulacra of Human Behavior&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;13 points; 2 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/2304.03442/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.HC</category></item></channel></rss>
