arXiv:2207.13751cs.CV
GAUDI: A Neural Architect for Immersive 3D Scene Generation
Early discovery. Linked by one identifiable commenter. This paper is outside the main ranking; a mention is not an endorsement.
Abstract
We introduce GAUDI, a generative model capable of capturing the distribution of complex and realistic 3D scenes that can be rendered immersively from a moving camera. We tackle this challenging problem with a scalable yet powerful approach, where we first optimize a latent representation that disentangles radiance fields and camera poses. This latent representation is then used to learn a generative model that enables both unconditional and conditional generation of 3D scenes. Our model generalizes previous works that focus on single objects by removing the assumption that the camera pose distribution can be shared across samples. We show that GAUDI obtains state-of-the-art performance in the unconditional generative setting across multiple datasets and allows for conditional generation of 3D scenes given conditioning variables like sparse image observations or text that describes the scene.
My mind might have quite a bit of recency bias since I just wrapped siggraph a few weeks ago (without catching Covid!) so I’m a little scattershot. I might come back to this later to post more concrete lists but here’s what came to mind first. I should add that my point is more…
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