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arXiv:2206.15378cs.AI

Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning

Julien Perolat, Bart de Vylder, Daniel Hennes, Eugene Tarassov, Florian Strub, Vincent de Boer, Paul Muller, Jerome T. Connor, Neil Burch, Thomas Anthony, Stephen McAleer, Romuald Elie, Sarah H. Cen, Zhe Wang, Audrunas Gruslys, Aleksandra Malysheva, Mina Khan, Sherjil Ozair, Finbarr Timbers, Toby Pohlen, Tom Eccles, Mark Rowland, Marc Lanctot, Jean-Baptiste Lespiau, Bilal Piot, Shayegan Omidshafiei, Edward Lockhart, Laurent Sifre, Nathalie Beauguerlange, Remi Munos, David Silver, Satinder Singh, Demis Hassabis, Karl Tuyls

Abstract

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few iconic board games that Artificial Intelligence (AI) has not yet mastered. This popular game has an enormous game tree on the order of $10^{535}$ nodes, i.e., $10^{175}$ times larger than that of Go. It has the additional complexity of requiring decision-making under imperfect information, similar to Texas hold'em poker, which has a significantly smaller game tree (on the order of $10^{164}$ nodes). Decisions in Stratego are made over a large number of discrete actions with no obvious link between action and outcome. Episodes are long, with often hundreds of moves before a player wins, and situations in Stratego can not easily be broken down into manageably-sized sub-problems as in poker. For these reasons, Stratego has been a grand challenge for the field of AI for decades, and existing AI methods barely reach an amateur level of play. DeepNash uses a game-theoretic, model-free deep reinforcement learning method, without search, that learns to master Stratego via self-play. The Regularised Nash Dynamics (R-NaD) algorithm, a key component of DeepNash, converges to an approximate Nash equilibrium, instead of 'cycling' around it, by directly modifying the underlying multi-agent learning dynamics. DeepNash beats existing state-of-the-art AI methods in Stratego and achieved a yearly (2022) and all-time top-3 rank on the Gravon games platform, competing with human expert players.

arXiv comments
Journal reference
DOI
doi:10.1126/science.add4679
Subjects
cs.AIArtificial Intelligence cs.GTComputer Science and Game Theory cs.MAMultiagent Systems

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Linked by 3 identifiable commenters in 3 comments across 3 threads, from Dec 2022 to Oct 2026. Found in 5 HN submissions from Jul 2022 to Jul 2022. Open submission discussions.

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Discussed in comments3 threads

    • This puts the earlier "Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning", 2022 [1] in some perspective. Apparently the "mastering" in 2022 wasn't quite there yet. Four years later, the new approach seems to actually be better than humans. [1]…

      smokelView on HNParent context

  1. Poker Tournament for LLMs 1 comment
    • I'm not working on game-related topics lately, I'm in the industry now (algo-trading) and also little bit out of touch. > Has there been any meaningful progress after that? There are attempts [0] at making the algorithms work for exponentially large beliefs (=ranges). In poker…

      michalsustrView on HNParent context

  2. Mastering Stratego 1 comment

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