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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Large-Scale Retrieval for Reinforcement Learning · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2206.05314/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2206.05314/feed.xml" rel="self" type="application/rss+xml" /><item><title>Large-Scale Retrieval for Reinforcement Learning — mentioned by gwern</title><link>https://news.ycombinator.com/item?id=31745702</link><guid isPermaLink="false">urn:hackerpapers:mention:2206.05314:31745702</guid><pubDate>Tue, 14 Jun 2022 20:35:51 GMT</pubDate><description>&lt;p&gt;Probably the biggest thing for Nethack DRL will be when datasets of human games allow for imitation-learning initialization, rather than learning from tabula rasa (which even humans can&amp;#x27;t do). I asked them about that and apparently the existing telnet server datasets aren&amp;#x27;t usable but they have been working on getting usable game logs in the future: https://www.reddit.com/r/MachineLearning/comments/p88v9w/d_w... As sessions pile up fast from all the active players, I expect at some point they&amp;#x27;ll be able to dump 50 or 100k human games, including by expert players, and that&amp;#x27;ll lead to a huge…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2206.05314/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item></channel></rss>
