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arXiv:2205.15241cs.AI

Multi-Game Decision Transformers

Kuang-Huei Lee, Ofir Nachum, Mengjiao Yang, Lisa Lee, Daniel Freeman, Winnie Xu, Sergio Guadarrama, Ian Fischer, Eric Jang, Henryk Michalewski, Igor Mordatch

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Abstract

A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and training them on large, diverse datasets. Motivated by this progress, we investigate whether the same strategy can be used to produce generalist reinforcement learning agents. Specifically, we show that a single transformer-based model - with a single set of weights - trained purely offline can play a suite of up to 46 Atari games simultaneously at close-to-human performance. When trained and evaluated appropriately, we find that the same trends observed in language and vision hold, including scaling of performance with model size and rapid adaptation to new games via fine-tuning. We compare several approaches in this multi-game setting, such as online and offline RL methods and behavioral cloning, and find that our Multi-Game Decision Transformer models offer the best scalability and performance. We release the pre-trained models and code to encourage further research in this direction.

arXiv comments
NeurIPS 2022. 24 pages, 16 figures. Additional information, videos and code can be seen at https://sites.google.com/view/multi-game-transformers
Journal reference
DOI
Subjects
cs.AIArtificial Intelligence cs.LGMachine Learning

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    • I have. The failure is with you and your extracting only the mechanical functionality of LLMs as all an LLM is. The high level macro structure of what ends up being trained is something nobody understands. Regardless of WHAT I say, the general consensus among academia and…

      ninetyninenineView on HNParent context

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