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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2205.07060/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2205.07060/feed.xml" rel="self" type="application/rss+xml" /><item><title>GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters — mentioned by jchw</title><link>https://news.ycombinator.com/item?id=44424352</link><guid isPermaLink="false">urn:hackerpapers:mention:2205.07060:44424352</guid><pubDate>Mon, 30 Jun 2025 15:14:38 GMT</pubDate><description>&lt;p&gt;Oh no, it&amp;#x27;s definitely not &amp;quot;fixable&amp;quot;, it&amp;#x27;s hard enough to define cheating precisely less fix it. Like there&amp;#x27;s obvious cheating. Playing online chess games using an engine to tell you every move is cheating, and thankfully if you really don&amp;#x27;t know what you are doing, you are likely to get caught. Then there&amp;#x27;s less obvious cheating. It&amp;#x27;s pretty easy to cheat in speedrunning by passing off a carefully constructed &amp;quot;TAS&amp;quot; run as a regular speedrun; though just like with chess it&amp;#x27;s going to be obvious if you don&amp;#x27;t know what you are doing, but it&amp;#x27;s pretty hard to inspect in detail so you might get…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2205.07060/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item><item><title>GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters — mentioned by jchw</title><link>https://news.ycombinator.com/item?id=44422119</link><guid isPermaLink="false">urn:hackerpapers:mention:2205.07060:44422119</guid><pubDate>Mon, 30 Jun 2025 11:47:40 GMT</pubDate><description>&lt;p&gt;In the future, you no longer need to spy on internal game data to make an aimbot. https://arxiv.org/abs/2205.07060&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2205.07060/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.AI</category></item></channel></rss>
