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arXiv:2204.01691cs.RO

Do As I Can, Not As I Say: Grounding Language in Robotic Affordances

Michael Ahn, Anthony Brohan, Noah Brown, Yevgen Chebotar, Omar Cortes, Byron David, Chelsea Finn, Chuyuan Fu, Keerthana Gopalakrishnan, Karol Hausman, Alex Herzog, Daniel Ho, Jasmine Hsu, Julian Ibarz, Brian Ichter, Alex Irpan, Eric Jang, Rosario Jauregui Ruano, Kyle Jeffrey, Sally Jesmonth, Nikhil J Joshi, Ryan Julian, Dmitry Kalashnikov, Yuheng Kuang, Kuang-Huei Lee, Sergey Levine, Yao Lu, Linda Luu, Carolina Parada, Peter Pastor, Jornell Quiambao, Kanishka Rao, Jarek Rettinghouse, Diego Reyes, Pierre Sermanet, Nicolas Sievers, Clayton Tan, Alexander Toshev, Vincent Vanhoucke, Fei Xia, Ted Xiao, Peng Xu, Sichun Xu, Mengyuan Yan, Andy Zeng

Early discovery. Linked by one identifiable commenter. This paper is outside the main ranking; a mention is not an endorsement.

Abstract

Large language models can encode a wealth of semantic knowledge about the world. Such knowledge could be extremely useful to robots aiming to act upon high-level, temporally extended instructions expressed in natural language. However, a significant weakness of language models is that they lack real-world experience, which makes it difficult to leverage them for decision making within a given embodiment. For example, asking a language model to describe how to clean a spill might result in a reasonable narrative, but it may not be applicable to a particular agent, such as a robot, that needs to perform this task in a particular environment. We propose to provide real-world grounding by means of pretrained skills, which are used to constrain the model to propose natural language actions that are both feasible and contextually appropriate. The robot can act as the language model's "hands and eyes," while the language model supplies high-level semantic knowledge about the task. We show how low-level skills can be combined with large language models so that the language model provides high-level knowledge about the procedures for performing complex and temporally-extended instructions, while value functions associated with these skills provide the grounding necessary to connect this knowledge to a particular physical environment. We evaluate our method on a number of real-world robotic tasks, where we show the need for real-world grounding and that this approach is capable of completing long-horizon, abstract, natural language instructions on a mobile manipulator. The project's website and the video can be found at https://say-can.github.io/.

arXiv comments
See website at https://say-can.github.io/ V1. Initial Upload. V2. Added PaLM results. Added study about new capabilities (drawer manipulation, chain of thought prompting, multilingual instructions). Added an ablation study of language model size. Added an open-source version of \algname on a simulated tabletop environment. Improved readability
Journal reference
DOI
Subjects
cs.RORobotics cs.CLComputation and Language cs.LGMachine Learning

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Linked by 1 identifiable commenter in 2 comments across 2 threads, from Jun 2022 to Jul 2022. Found in 1 HN submission from Aug 2022 to Aug 2022. Open submission discussions.

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  1. Wandering Robots in the Wild 1 comment
    • > Natural language processing just isn't far enough along to understand human direction giving. https://arxiv.org/abs/2207.04429 https://arxiv.org/abs/2204.01691#google https://arxiv.org/abs/2207.05608#google https://arxiv.org/abs/2207.05608#google…

      gwernView on HNParent context

    • Because Nethack and video games remove most of the reasons that GOFAI failed; for example, everything hard about perception from pixels is removed when you have a little parsed text grid of cells presented to you or are hooked into the game engine and query objects directly.…

      gwernView on HNParent context

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