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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>SUPERNOVA: Automating Test Selection and Defect Prevention in AAA Video Games Using Risk Based Testing and Machine Learning · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2203.05566/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2203.05566/feed.xml" rel="self" type="application/rss+xml" /><item><title>SUPERNOVA: Automating Test Selection and Defect Prevention in AAA Video Games Using Risk Based Testing and Machine Learning — HN submission</title><link>https://news.ycombinator.com/item?id=36554701</link><guid isPermaLink="false">urn:hackerpapers:submission:2203.05566:36554701</guid><pubDate>Sat, 01 Jul 2023 20:20:59 GMT</pubDate><description>&lt;p&gt;Risk Based Testing and Machine Learning for AAA Video Games to Prevent Defects&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;3 points; 0 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/2203.05566/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.SE</category></item><item><title>SUPERNOVA: Automating Test Selection and Defect Prevention in AAA Video Games Using Risk Based Testing and Machine Learning — HN submission</title><link>https://news.ycombinator.com/item?id=31472613</link><guid isPermaLink="false">urn:hackerpapers:submission:2203.05566:31472613</guid><pubDate>Sun, 22 May 2022 20:48:28 GMT</pubDate><description>&lt;p&gt;Supernova: Electronic Arts Machine Learning to automate AAA games testing&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;2 points; 0 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/2203.05566/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.SE</category></item></channel></rss>
