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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Video Game Project Management Anti-patterns · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2202.06183/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2202.06183/feed.xml" rel="self" type="application/rss+xml" /><item><title>Video Game Project Management Anti-patterns — mentioned by red_trumpet</title><link>https://news.ycombinator.com/item?id=30358259</link><guid isPermaLink="false">urn:hackerpapers:mention:2202.06183:30358259</guid><pubDate>Wed, 16 Feb 2022 10:21:45 GMT</pubDate><description>&lt;p&gt;Click the &amp;quot;PDF&amp;quot; link on the right, under &amp;quot;Download&amp;quot;. Or use this: https://arxiv.org/pdf/2202.06183&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2202.06183/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.SE</category></item><item><title>Video Game Project Management Anti-patterns — mentioned by chii</title><link>https://news.ycombinator.com/item?id=30356039</link><guid isPermaLink="false">urn:hackerpapers:mention:2202.06183:30356039</guid><pubDate>Wed, 16 Feb 2022 03:29:46 GMT</pubDate><description>&lt;p&gt;Interesting paper. However, the &amp;quot;solutions&amp;quot; to some of the problems aren&amp;#x27;t really useful - e.g., the problem of excess scope has the solution of &amp;quot;reduce scope&amp;quot;; and the problem of under-estimated tasks has the solution of &amp;quot;estimate better&amp;quot;. i guess it&amp;#x27;s useful to know the failure modes of projects, but would really like a real study on how projects that succeed navigate away from failure modes. use google viewer if you don&amp;#x27;t want to download the pdf directly: https://docs.google.com/viewerng/viewer?url=arxiv.org/pdf/22...&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2202.06183/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.SE</category></item><item><title>Video Game Project Management Anti-patterns — HN submission</title><link>https://news.ycombinator.com/item?id=30344251</link><guid isPermaLink="false">urn:hackerpapers:submission:2202.06183:30344251</guid><pubDate>Tue, 15 Feb 2022 09:07:12 GMT</pubDate><description>&lt;p&gt;Video Game Project Management Anti-Patterns [pdf]&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;96 points; 43 discussion replies on HN. &lt;a href="https://hackerpaper.kaipfister.de/p/2202.06183/"&gt;Paper and source history&lt;/a&gt;. A submission is not an endorsement.&lt;/p&gt;</description><category>cs.SE</category></item></channel></rss>
