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arXiv:2201.08845cs.CV

Point-NeRF: Point-based Neural Radiance Fields

Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, Ulrich Neumann

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Abstract

Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct scene geometry via direct network inference. Point-NeRF combines the advantages of these two approaches by using neural 3D point clouds, with associated neural features, to model a radiance field. Point-NeRF can be rendered efficiently by aggregating neural point features near scene surfaces, in a ray marching-based rendering pipeline. Moreover, Point-NeRF can be initialized via direct inference of a pre-trained deep network to produce a neural point cloud; this point cloud can be finetuned to surpass the visual quality of NeRF with 30X faster training time. Point-NeRF can be combined with other 3D reconstruction methods and handles the errors and outliers in such methods via a novel pruning and growing mechanism. The experiments on the DTU, the NeRF Synthetics , the ScanNet and the Tanks and Temples datasets demonstrate Point-NeRF can surpass the existing methods and achieve the state-of-the-art results.

arXiv comments
Accepted to CVPR 2022 (Oral)
Journal reference
In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 5438-5448) (2022)
DOI
Subjects
cs.CVComputer Vision and Pattern Recognition

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    • I found some papers which propose alternative methods (source: https://MirrorThink.ai): 1. Point-NeRF: Point-based Neural Radiance Fields - 2022: This paper presents Point-NeRF, a localized neural representation that combines volumetric radiance fields with point clouds to model…

      mefarza123View on HNParent context

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