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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gaussian Elimination versus Greedy Methods for the Synthesis of Linear Reversible Circuits · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2201.06508/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2201.06508/feed.xml" rel="self" type="application/rss+xml" /><item><title>Gaussian Elimination versus Greedy Methods for the Synthesis of Linear Reversible Circuits — mentioned by fuglede_</title><link>https://news.ycombinator.com/item?id=45413920</link><guid isPermaLink="false">urn:hackerpapers:mention:2201.06508:45413920</guid><pubDate>Mon, 29 Sep 2025 13:58:45 GMT</pubDate><description>&lt;p&gt;Thanks for sharing your thoughts! I know of some work on trying out various heuristics for A*; Section 5 of https://arxiv.org/pdf/2201.06508 gives some examples of what works and what doesn&amp;#x27;t. I don&amp;#x27;t think D* Lite specifically has ever featured. There&amp;#x27;s plenty of room for trying to come up with other heuristics, and just for other takes in general. &amp;gt; But for bigger boards you won&amp;#x27;t be able to materialize the whole graph. If we restrict to boards corresponding to solvable puzzles, the number of vertices is https://oeis.org/A002884 (1, 1, 6, 168, 20160, 9999360, 20158709760, …) and indeed…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2201.06508/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>quant-ph</category></item></channel></rss>
