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arXiv:2201.01366cs.DC

RTNN: Accelerating Neighbor Search Using Hardware Ray Tracing

Yuhao Zhu

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Abstract

Neighbor search is of fundamental important to many engineering and science fields such as physics simulation and computer graphics. This paper proposes to formulate neighbor search as a ray tracing problem and leverage the dedicated ray tracing hardware in recent GPUs for acceleration. We show that a naive mapping under-exploits the ray tracing hardware. We propose two performance optimizations, query scheduling and query partitioning, to tame the inefficiencies. Experimental results show 2.2X -- 65.0X speedups over existing neighbor search libraries on GPUs. The code is available at https://github.com/horizon-research/rtnn.

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DOI
Subjects
cs.DCDistributed, Parallel, and Cluster Computing cs.GRGraphics

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