arXiv:2201.00094cs.GR
Wavelet Transparency
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Abstract
Order-independent transparency schemes rely on low-order approximations of transmittance as a function of depth. We introduce a new wavelet representation of this function and an algorithm for building and evaluating it efficiently on a GPU. We then extend the order-independent Phenomenological Transparency algorithm to our representation and introduce a new phenomenological approximation of chromatic aberration under refraction. This generates comparable image quality to reference A-buffering for challenging cases such as smoke coverage, more realistic refraction, and comparable or better performance and bandwidth to the state-of-the-art Moment transparency with a simpler implementation.
In the referenced paper https://arxiv.org/pdf/2201.00094 in section 2 they give a couple examples for why not ray tracing. Also FWIW they used an RTX3090 in the performance comparison section.
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