arXiv:2111.09259cs.AI
Acquisition of Chess Knowledge in AlphaZero
Abstract
What is learned by sophisticated neural network agents such as AlphaZero? This question is of both scientific and practical interest. If the representations of strong neural networks bear no resemblance to human concepts, our ability to understand faithful explanations of their decisions will be restricted, ultimately limiting what we can achieve with neural network interpretability. In this work we provide evidence that human knowledge is acquired by the AlphaZero neural network as it trains on the game of chess. By probing for a broad range of human chess concepts we show when and where these concepts are represented in the AlphaZero network. We also provide a behavioural analysis focusing on opening play, including qualitative analysis from chess Grandmaster Vladimir Kramnik. Finally, we carry out a preliminary investigation looking at the low-level details of AlphaZero's representations, and make the resulting behavioural and representational analyses available online.
> AlphaGo or AlphaZero didn’t need to model human cognition. It needed to see the current state and calculate the optimal path better than any human could. I don't think this is right: To calculate the optimal path, you do need to model human cognition. At least, in the sense…
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