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arXiv:2107.07397cs.CV

Level generation and style enhancement -- deep learning for game development overview

Piotr Migdał, Bartłomiej Olechno, Błażej Podgórski

Early discovery. Linked by one identifiable commenter. This paper is outside the main ranking; a mention is not an endorsement.

Abstract

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of designing levels and filling them with details is challenging. It is both time-consuming and takes effort to make levels rich, complex, and with a feeling of being natural. Fortunately, recent progress in deep learning provides new tools to accompany level designers and visual artists. Moreover, they offer a way to generate infinite worlds for game replayability and adjust educational games to players' needs. We present seven approaches to create level maps, each using statistical methods, machine learning, or deep learning. In particular, we include: - Generative Adversarial Networks for creating new images from existing examples (e.g. ProGAN). - Super-resolution techniques for upscaling images while preserving crisp detail (e.g. ESRGAN). - Neural style transfer for changing visual themes. - Image translation - turning semantic maps into images (e.g. GauGAN). - Semantic segmentation for turning images into semantic masks (e.g. U-Net). - Unsupervised semantic segmentation for extracting semantic features (e.g. Tile2Vec). - Texture synthesis - creating large patterns based on a smaller sample (e.g. InGAN).

arXiv comments
16 pages, 10 figures, submitted to the 52nd International Simulation and Gaming Association (ISAGA) Conference 2021
Journal reference
DOI
Subjects
cs.CVComputer Vision and Pattern Recognition

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Linked by 1 identifiable commenter in 1 comment across 1 thread, from Jul 2021 to Jul 2021. Found in 4 HN submissions from Jul 2021 to Mar 2022. Open submission discussions.

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    • I looked at the WFC recently ("Level generation and style enhancement - deep learning for game development overview", https://arxiv.org/abs/2107.07397). Yes, it is a big inspiration, and there are numerous beautiful examples of its results. However, the QM wording is at best an…

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