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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observability · HackerPapers discussions</title><link>https://hackerpaper.kaipfister.de/p/2107.06277/</link><description>Collected HN comments and submissions linking this paper.</description><language>en</language><lastBuildDate>Mon, 02 Nov 2026 11:16:22 GMT</lastBuildDate><atom:link href="https://hackerpaper.kaipfister.de/p/2107.06277/feed.xml" rel="self" type="application/rss+xml" /><item><title>Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observability — mentioned by YeGoblynQueenne</title><link>https://news.ycombinator.com/item?id=44195851</link><guid isPermaLink="false">urn:hackerpapers:mention:2107.06277:44195851</guid><pubDate>Thu, 05 Jun 2025 21:14:10 GMT</pubDate><description>&lt;p&gt;Probably not. RL is really bad at generalising to unseen environments. There was a paper about an ... otter? Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observability https://arxiv.org/abs/2107.06277 OK, it&amp;#x27;s a robotic zookeeper looking for the otter cage. Where does it say they had no prior knowledge before the event? I can&amp;#x27;t find that in the text. Is it in the video? I guess there&amp;#x27;s no paper yet.&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2107.06277/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item><item><title>Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observability — mentioned by YeGoblynQueenne</title><link>https://news.ycombinator.com/item?id=40488893</link><guid isPermaLink="false">urn:hackerpapers:mention:2107.06277:40488893</guid><pubDate>Mon, 27 May 2024 08:41:01 GMT</pubDate><description>&lt;p&gt;&amp;gt;&amp;gt; &amp;quot;If you can build a program which follows a set of rules, and the rules for that language can be differentiated, could you not code a simulation in that differentiable language and then identify the optimal policy using it&amp;#x27;s gradients?&amp;quot; What&amp;#x27;s a &amp;quot;policy&amp;quot; here? In optimal control (and reinforcement learning) a policy is a function from a set of states to a set of actions, each action a transition between states. In a program synthesis context I guess that translates to a function from a set of _program_ states to a set of operations? What is an &amp;quot;optimal&amp;quot; policy then? One that transitions…&lt;/p&gt;&lt;p&gt;&lt;a href="https://hackerpaper.kaipfister.de/p/2107.06277/"&gt;Paper and discussion history&lt;/a&gt;. A mention is not an endorsement.&lt;/p&gt;</description><category>cs.LG</category></item></channel></rss>
