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arXiv:2101.00400cs.IR

An Elo-like System for Massive Multiplayer Competitions

Aram Ebtekar, Paul Liu

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Abstract

Rating systems play an important role in competitive sports and games. They provide a measure of player skill, which incentivizes competitive performances and enables balanced match-ups. In this paper, we present a novel Bayesian rating system for contests with many participants. It is widely applicable to competition formats with discrete ranked matches, such as online programming competitions, obstacle courses races, and some video games. The simplicity of our system allows us to prove theoretical bounds on robustness and runtime. In addition, we show that the system aligns incentives: that is, a player who seeks to maximize their rating will never want to underperform. Experimentally, the rating system rivals or surpasses existing systems in prediction accuracy, and computes faster than existing systems by up to an order of magnitude.

arXiv comments
12 pages, 1 figure
Journal reference
DOI
Subjects
cs.IRInformation Retrieval cs.GTComputer Science and Game Theory cs.LGMachine Learning cs.SISocial and Information Networks stat.MLMachine Learning (Statistics)

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    • For certain types of multiplayer games the recent Elo-MMR is even better (faster, provable guarantees) [1][2]. Quote from the paper regarding TrueSkill: > The main disadvantage of TrueSkill is its complexity: originally developed by Microsoft for the popular Halo video game…

      porphyraView on HNParent context

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