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arXiv:2012.14271cs.CL

Towards Fully Automated Manga Translation

Ryota Hinami, Shonosuke Ishiwatari, Kazuhiko Yasuda, Yusuke Matsui

Abstract

We tackle the problem of machine translation of manga, Japanese comics. Manga translation involves two important problems in machine translation: context-aware and multimodal translation. Since text and images are mixed up in an unstructured fashion in Manga, obtaining context from the image is essential for manga translation. However, it is still an open problem how to extract context from image and integrate into MT models. In addition, corpus and benchmarks to train and evaluate such model is currently unavailable. In this paper, we make the following four contributions that establishes the foundation of manga translation research. First, we propose multimodal context-aware translation framework. We are the first to incorporate context information obtained from manga image. It enables us to translate texts in speech bubbles that cannot be translated without using context information (e.g., texts in other speech bubbles, gender of speakers, etc.). Second, for training the model, we propose the approach to automatic corpus construction from pairs of original manga and their translations, by which large parallel corpus can be constructed without any manual labeling. Third, we created a new benchmark to evaluate manga translation. Finally, on top of our proposed methods, we devised a first comprehensive system for fully automated manga translation.

arXiv comments
Accepted to AAAI 2021
Journal reference
DOI
Subjects
cs.CLComputation and Language

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Linked by 2 identifiable commenters in 2 comments across 2 threads, from Jan 2021 to Mar 2023. Found in 1 HN submission from Dec 2020 to Dec 2020. Open submission discussions.

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    • > LLMs do not do this, and if you're training the LLMs (at cost) to do this, you're already having to do the very same searching out of materials within the corpus related to what you want. A more reasonable suggestion would be not training a LLM (which one doesn't want to do…

      gwernView on HNParent context

    • There was a pre-pub paper on automated translation of manga. I wonder if the same approach could be used in games, assuming you can find a big enough corpus of well-translated games? https://arxiv.org/abs/2012.14271

      mmastracView on HNParent context

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